Planet explorers скачать русификатор
Dating > Planet explorers скачать русификатор
Download links: → Planet explorers скачать русификатор → Planet explorers скачать русификатор
Игра прекрасно «воссоздает» инопланетные ландшафты, населяя чужие земли причудливыми и странными существами иногда даже опасными , выращивая на них экзотические цветы и т. Но тем не менее я с удовольствием 2 раза проходил компанию. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet.
Геморой с этим Unity3D. Но тем не менее я с удовольствием 2 раза проходил компанию. У них сначала была запись что новая версия 1. ¬ таком случае вам надо будет создать себе транспортное средство, сможете? Разные биомы тоже плюс. Теперь вам, управляя главным героем, нужно постараться выжить в самых диких условиях. We tweaked a lot of the gameplay. Вы в роли главных героев игры сможете настроить свои игровые характеристики, заниматься изобретением нового качественного оружия для стрельбы по врагам, а также поиском транспортных средств и, конечно же, новых свободных зданий. Все зависит только от вас. Песочница, характерная масштабными открытыми локациями.
Для полной информации откройте меню группы Мы должны были об этом написать раньше, но за пределами официального форума игра, по большей части, мертва. We figured out some of the reasons why players couldnТt hit animals very well in melee and went about changing them. Пытаюсь следить за игрой около года-двух, покупать изначально не думал т. WeТve also added in more story pieces.
Games--www.datingvr.ru скачать игры через торрент - Тем более когда после Стори уже есть наработки транспортных средств, которые и хорошо мочат. Скачать торрент Planet Explorers последняя версия: Начало игры Planet Explorers точно так же банально, как начало большинства игр с подобной сутью - космический корабль главного героя терпит крушение на неизведанной планете.
¬ таком случае вам надо будет создать себе транспортное средство, сможете? Fixed the bug that some materials show wrong number when repairing ISOs. Fixed the bug that player can accomplish the Counterattack mission in adventure mode by destroying any one of PUJA camps. Delete the camera shake when player is in idle state. ¬се это элементы крафта. ¬се это элементы менеджмента. » если вас не заинтересовали перечисленные выше возможности или вы сюжетную канву ставите выше игрового процесса, то вам скорее всего игра очень быстро наскучит. Fixed the display error of the Mctalk in multiplayer coop Fixed issue where the Mctalk stays on the ground even after the take-off in multiplayer coop Adjusted the collision of firebear nest in story mode, so that the firebear will not get stuck Adjusted the following AI of NPCs, so that they will not teleport to your front Fixed the issue in multiplayer story mode where the number of monsters and attacks in tower defense missions are different for each player Fixed the bug that Pajan not showing up in last battle in multiplayer coop Changed the mission structure of helping colonists to safety for multiplayer coop Fixed the issue where vertical plane cannot be dragged to the lowest plane in creation system Added the setting of aim sensitivity in options Added the setting that players will know which mission they're doing after interacting with NPCs Added the total bullet number in your bag aside of the existing bullet number in your weapon Added store icons aside of merchants' name in multiplayer story mode Added free perspective while running, press alt to do so Changed the sorting rules of the ISO downloading from the workshop Added the terrain numbers in the mini map in story mode Adjusted the campfire model, so that it will not look like a giant one Optimized the displaying of the building, so that the building will show up more smoothly Optimized the frame rate in multiplayer coop —колько бы ты не желал знать. Hey everyone, here's latest build, it's mostly bug fixes. We've gathered a lot of data from players during this time to pin point some of the rarer crash bugs. We also did some tweaking to the start of the story mode so that players can get into the groove of the game much faster by having Gerdy give out the bow and arrow and Allen give out a motorbike. Next build should be out around the 14th. There was a delay of a week due to several bugs. WeТve added in more behaviors for animals and packs, as well as new animations most likely some bugs. WeТve also added in more story pieces. WeТll try to finish out the main story by next build in early to mid-May. We tweaked a lot of the gameplay. We figured out some of the reasons why players couldnТt hit animals very well in melee and went about changing them. WeТve also tried to simplify controls where possible. Finally, weТve tweaked the Adventure Mode terrain, hopefully, people will like this version better. Changelist Fixed the fertilizer sprayer being able to spray on blocks Fixed player cutting a tree and getting resources when an animal pushes it down Fixed the Processing Facility clearing jobs at night Fixed follower colony NPCs not returning to base after self revival Fixed УCall HomeФ mission saving problem Fixed storyline NPCs being hungry Fixed diplomatic mission pulling Ataro away from the colony Fixed farm NPCs wondering too far from the colony Fixed followers circling a tree before helping cutting Fixed bed disappearing Fixed andhera staying int the sun during the day Fixed getting attacked during УFruit DeliveryФ mission Fixed pressing twice to reload a turret Fixed NPC stuck and not doing anything Fixed the esc key not working when digging in first person Fixed cutscene camera tilting in first person Fixed pressing enter causing the game not to respond Fixed not being able to hit sometimes Fixed slow Adventure mode LOD rendering Fixed flora mission not collecting plants Fixed charger giving negative numbers Fixed birds flying too far away Fixed Joyride mission logic problem Fixed Gerdy sometimes not giving a mission at start game Fixed being able to pull out colony parts in dungeon sections Fixed dropping an object on the player causing the player to fly away Fixed flying robots sending the player flying off Fixed bosses spawning in camps in Adventure mode Fixed Allen Carter not hiding in the tent during battles Fixed towns half underground in Adventure Mode Fixed NPC farming animation not repeating Fixed blood sample mission causing random NPCs to disappear Fixed Lao and Adisa not helping player fight Fixed NPCs not shooting and keep on backing up when the enemy is close Fixed the door dropping 1 meter when opened once Fixed NPCs addressing the player wrong in Adventure mode Fixed Allen Carter running in circles around the player when being chased Fixed animals running in circles before attacks Fixed NPCs falling through the monorail Fixed graves not saving at Layerback location Fixed NPC behavior crash in multiplayer Fixed sound not being synced with tree cutting Fixed NPC not reverting after being disbanded as a follower Fixed the map UI question mark showing up too close to the player Fixed the durability numbers differing between the Fix Machine and the inventory Fixed gathering followers causing a crash in coop story Fixed followers cutting double rooted trees sometimes cutting at air Fixed fix machine items not saving Fixed NPC appearing with the same skill set twice Fixed jump animation Tweaked ship energy usage Tweaked ship turn speed Tweaked the Adventure mode terraces Tweaked bullet sound effect Tweaked birdsТ flying animation so they donТt fly off too fast Tweaked player attack movement so that the hit connects after an animal is pushed back Tweaked the way animals run away so that players have a chance to hit Tweaked turret type 01Тs ingredients Tweaked the distance players can pick up plants in first person Tweaked birdsТ hardness to kill, will also now drop diamonds Tweaked night darkness Tweaked smoked sausage and roasted meatТs ingredients Tweaked cutting tree view in first person Tweaked headlight effect Tweaked headlight location Tweaked boss spawning rate for missions Tweaked the amount of copper and sulfur appearing in soil Optimized NPC memory usage Optimized Adventure mode rendering Optimized GC Collection Added 10 new animals Added long press for keys Added animals instant animation switch to allow for better behavior Added smoke effect to first lifeboat Added the tutorial Added a flour script seller Added a light to LaoТs headlight Added some cutscene animation Added UI resetting inside the window when switching resolutions Added loot drops in the form of bright balls Added environmental effects Added cave ambient background music Added light rain Added reticle to first person Added being able to drag an UI window halfway beyond the edge of the screen Added pressing УeФ to pick up dead plants, cutting trees, and harvesting Added andheraТs reactionary behavior to light Added the УaltФ key for deletion in build mode Added NPCs dodging enemy skill attacks Added scrolling to the Workshop Fixed not being able to talk with NPCs after loading a save Fixed vehicle recharge speed in colony Fixed animals being pushed up into the air a lot Fixed birds bouncing up and down in the air sometimes Fixed giraffe animation bug Fixed falling to the ground after swimming to about 50 meters in height Fixed NPC getting twisted by IK when holding a gun or bow Tweaked the time for loot to disappear Tweaked NPC gun attack distance Tweaked adventure mode terrain so that more mountains and hills appear Added some colony prompts In this build, we focused on AI attack behavior and the new and Adventure mode terrain rendering work in progress, some places are sorta flat. We also made it possible for executing custom stories ingame, so now players can make story based custom maps. This is still the basic version with bugs, so we look forward to players giving us feedback regarding the editor and its execution. We also started our optimization of the garbage collection problem, thereТs some minor optimization with terrain rendering, that should make the stuttering happen farther apart. WeТve found that most of the stuttering happen while Unity is clearing terrain memory, so weТll be optimizing that from now on. We hope to see improvement by the next build in early April. We ran through and fixed most of the storyline bugs, players should be able to go all the way to the Negotiations mission now. Starting with the next build, weТll be adding a lot animation and missions to the storyline. WeТll try to be story complete by a0. Changelist Fixed SSAO affecting the digging box height position Fixed not being able to open recharger UI in multiplayer Fixed not being able to get on motorcycle Fixed issue with having the main player being near for a tower defense mission to spawn monsters Fixed alien attack mission auto completing when the player gets to far Fixed missiles causing the camera to truck closer Fixed player and NPC having different relationship with Pajans Fixed object placement Fixed crystal cave camera bug Fixed calling home mission not saving materials Fixed vehicle weapons not hurting animals Fixed adventure towns npc spawning bug causing more empty towns than usual Fixed NPC standing too close together Fixed skill tree not equipping mining equipment Fixed NPC without range weapons still attacking air targets Fixed personal AI gun not being able to hit moving birds Fixed refill bullets closing the turrets window Fixed colony mission pointing to 0,0 point Fixed main menu music stopping suddenly Fixed mining script and skill tree conflict Fixed NPC turning circles while pathfinding Fixed GRV not going away after a certain story mission Fixed player holding the npc while in Mars colony bug Fixed Agnes disappearing from Earth camp Fixed NPC with no money showing their name twice Fixed Allen not moving in multiplayer when main player logs off Fixed multiplayer continue loading when server going offline during load Fixed 4X4 particle turret not centered Fixed the male gold armor causing the arm to be transparent Fixed the greenback rhino bouncing after death Fixed getting blood sample from NPCs causing them to get kicked out of colony Fixed followers falling off the monorail Fixed not being able to dig when in water Fixed water not under overhang Fixed swimming with pick axe not having animation Fixed player able to grab items from colony NPCs Fixed effects causing stuttering when used for the first time Fixed random NPC dialogue when giving the turret mission Fixed water bump not being able to continuously pump water Fixed fertilizer sprayer animation Fixed not recording numbers for fire mission Fixed layerback effect still going after its death Fixed Gerdy being on the ground after loading her being carried by Allen Carter Fixed NPCs trying to punch when equipped with a gun Fixed NPCs still saying hungry and tired when not after a fast travel Fixed UI not showing the different between the two different fertilizer sprayers Fixed AI attacking another AI blocking its attack line Fixed space bar plus hotkey causing problems Fixed last ammo causing the player to enter the punch animation Fixed aliens running underwater and shooting Fixed not being able to continue mission when fast traveling during rescue Gerdy mission Fixed NPC talk prompt causing player not being able to raise weapon Fixed rocket launcher Pajan stuck in backing up animation when somethingТs blocking its path Fixed Gerdy to Martian colony story logic problem Tweaked how far plants are able to be planted so plants are easier to harvest Tweaked AI attack behavior Tweaked the amount of copper in adventure mode Optimized terrain rendering Added prompt for when colony does not have enough materials to upgrade Added custom turret Added Pujan NPC images Added debuff effects to NPC UI Added a couple of custom maps Added Story Editor execution custom stories can now run ingame Added new and faster adventure mode terrain Added selection for turning off shadows for lights Added new type 02 jetpack Added followers gaining stamina when the player sleeps Added NPC returning to base after a vehicle pushes them far Added tree falling after being cut Added tree falling effect Added NPCs getting out of the way when the player walks through them Added followers helping to pickup things and cutting trees Added picking up ash box Added the shockwave gun Added UI position saving Added personal AI lower power and HP warning Added animal foot prints and graves for Ataro mission Added putting the monorail cart directly onto the track.
Last updated